Self-Directed

Scoot

Scoot is a 2D side-scrolling platformer game that I developed with Eric Svitith the goal of creating a simple video game from scratch. The game's titular character is a turtle inspired by the Koopa Troopas of Super Mario Brothers.

While Eric worked on coding and level design, I focused on the story, art direction, character design, sprite animations, and play testing. I took care to develop a cohesive, recognizable visual language and color palette. Eric and I worked together to create balanced game mechanics, making the levels navigable and the characters easy to control.

Role

Creative Director
2D Artist

Collaborators

Eric Svitek

Developer

Setting the Scene

The game's story begins with the discovery that the evil Widget Corp has built a factory at the edge of The Forest. Widget Corp is capturing innocent forest creatures and using Happiness Harvesters, or HAHAs, to sap the creatures of their joy and power their plant.

HAHA and Forest Creatures
Meet Scoot!

Scoot may be a turtle, but that doesn't mean he can't move! Scoot can run, jump, crawl, slide, and throw his shell to attack enemies. Everyone is counting on him to infiltrate Widget Corp, rescue the forest creatures, and shut down the factory!

Scoot will encounter many different enemies on his journey, each with a unique fighting style that he must overcome. One of these enemies is the game's first boss, Snag. Once a wise forest guardian, Snag was captured by Widget Corp and lost all his happiness. Now all he can do is wreak havoc on The Forest.

Scoot Sprite Sheet
Snag Sprite Sheet
Gameplay Excerpt
The Process

I developed a set of standards for each image in order to streamline sprite production and preserve the game's strong visual language. This diagram illustrates how I created new sprites from scratch.

© Dan Grove + respective copyright holders